Some games need more than a few targeted fixes. When performance problems run through the whole project, we work across every performance-critical system: rendering, memory, loading, physics, scripting, until the game runs the way it should everywhere it ships. We finish with a knowledge-transfer session so your team can keep it fast as the game grows.
How the process works
We meet remotely or at our Stockport office to map the full scope: where the game struggles, your target platforms, and what good looks like for launch.
We profile the entire project to build a complete picture of what's slowing it down, and where it'll break next under more players or content.
You get a written report and a prioritised plan covering every system we'll improve, with expected impact and effort.
We do the work, benchmark the gains, and run a handover session so your team can keep performance up. Ongoing support if you want it.
