When you already know the pain, or we've found it in an audit, this gets it fixed. We take a focused set of issues, track down the root cause, and optimise until the numbers move. You see exactly what changed and by how much: frame time, load time, memory, measured before and after.
How the process works
We agree the specific issues to tackle and rank them by player impact. You know exactly what's in scope and what isn't.
We profile the project to find what's actually causing each problem, not the surface symptom. The real cause is often somewhere nobody expected.
You get a short plan covering what we'll change, the expected gain, and timelines, before we touch the code.
We apply the optimisations, then test and benchmark. You receive before/after metrics and a summary of every change.
